Roblox api terrain. Originally it used a preset of meshes to render its terrain. Items from 7 are increased even further. Create a deep copy of a roblox instance and descendants where archivable true. After 5 seconds it will paste the terrain back.
I used five layers of perlin noise mathnoise which is a function in roblox studio. The id of the place. If you want to go more in depth with this id recommend reading the roblox developer wikis procedural generator. Terrain lets you create dynamically morphable environments with little to no lag.
Replacematerial replaces terrain of a certain enummaterial within a datatyperegion3 with another material. Additionally the region3 must be aligned to the terrain materials grid ie. Essentially it is a find and replace operation on terrain materials. The components of the region3s minimum and maximum.
The id of the asset. Robloxs visual feature set is now more complete at this level. The following code will copy the whole terrain and clear it. The terrain object is a feature of roblox that integrates voxel based terrain alongside parts and was introduced in 2011.
Classes enums data types lua documents grouped. Terrain now receives normal mapping and water reflects and refracts and is now transparent. A terrainregion is a snapshot of terrain retrieved from the copyregion method. Can be later pasted into the terrain using pasteregion.
It is currently based on a 444 grid of cells where each cell has a number between 0 and 1 representing how much the geometry should occupy the cell and the material of the cell. Int optionalthe page to retrieve. In may 2015 smooth terrain was introduced which later replaced the old style of terrain in 2017.