Roblox preload images. I ended up deciding to go with the more traditional approach preloading the images into the browser cache. If any of the instances have a property that defines a link to content such as a decal or a sound then the function will attempt to load the asset from the roblox website. This example will preload the asset with id 12222058 when a localplayer loads a game. The images have gotten uploaded to roblox and they are in group creations.
It will gather asset ids from instances and their children recursively. When the function is called the engine will go through all of the instances in the passed in array and all of the descendants of the passed in instances. That sounds like a bug then. Answered may 6 19 at 2036.
I am currently making a pet system for my game and for some reason all of the images fail to load. If any of the. Sharksie october 23 2017 648am 4. To start i need to import in a.
In order to do this i need to adjust my appjs file. If these ids are mesh ids you might want to refer to contentproviderpreloadasync and preload update and update your code to use preloadasync with instances as an input instead of strings. Share improve this answer follow edited may 6 19 at 2108. This will cause some.
Contentproviderpreloadasync gameworkspacemodel1 gameworkspacepart1 if you pass in id strings the old way those ids will be assumed as images other types will failed to request.